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Mario Ortiz
Character Artist
Lake Stevens, United States

Summary

2D / 3D Character Artist

Skills

3D ModelingDigital SculptingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Premiere
Premiere
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Xgen
Xgen

Productions

    • Video Game
      Hogwarts Legacy
    • Year
      2023
    • Role
      Character Artist / Assisted Work
    • Company
      WB Games / Monolith
    • Video Game
      Shadow of War
    • Year
      2017
    • Role
      Advanced Character Artist
    • Company
      WB Games / Monolith
    • Video Game
      Shadow of Mordor
    • Year
      2014
    • Role
      Senior Character Artist
    • Company
      WB Games / Monolith
    • Video Game
      Guardian of Middle Earth
    • Year
      2012
    • Role
      Acting Lead Artist
    • Company
      WB Games / Monolith
    • Video Game
      Kung Fu Panda 2
    • Year
      2011
    • Role
      Lead Artist / Character Artist
    • Company
      Amaze / Foundation 9
    • Video Game
      Where the Wild Things Are
    • Year
      2009
    • Role
      Lead Artist
    • Company
      Amaze

Experience

  • Artist / Co Owner at The Helios
    Snohomish, US
    March 2011 - April 2026

    Independent character artist focused on digital sculpting, character creation, and 3D asset development. Open to contract and collaborative work in game development, digital media, and creative projects.

    Owner and creative director of The Helios Event Venue, a community-focused creative space supporting artists, events, and collaborative projects.

  • Advanced Character Artist at Monolith Productions
    Kirkland, US
    March 2011 - March 2025

    At Monolith Productions I contributed to multiple shipped titles within the Middle-earth franchise including:

    Middle-earth: Shadow of Mordor and

    Middle-earth: Shadow of War.

    (Art Lead) Guardians of Middle-earth (uncredited)

    My work focused on building characters from concept to final in-game assets, including high-resolution sculpting, production-ready topology, UV layouts, and physically based texturing workflows.

    My production experience includes:

    • High-resolution sculpting in ZBrush

    • Game-ready asset creation and optimization

    • Physically based rendering pipelines

    • Building assets for Cloth simulation and garment design using Marvelous Designer

    • Scan data integration and facial form development

    • Outsource asset review and production collaboration

    I have also contributed as a guest character artist during early development of

    Hogwarts Legacy, assisting with the creation of props and wardrobe assets.

    In addition to shipped titles, I worked on character production for internal projects including Wonder Woman and other unreleased productions.

  • Lead Artist at Amaze Entertainment / Foundation 9
    Kirkland, US
    May 2003 - March 2011

    I worked at Amaze Entertainment, later part of Foundation 9 Entertainment, where I spent much of that time working as a Lead Artist across a variety of console and mobile titles. During that period I contributed to a myriad of projects including

    Where the Wild Things Are,

    Kung Fu Panda 2, titles within the

    Harry Potter and

    James Bond franchises, and projects related to

    The Sims.

    One of the highlights of my time there was leading a small team of artists in the creation of a game demo built to pitch directly to DreamWorks Animation while they were developing the film

    Kung Fu Panda 2.

    The demo helped secure the project for the studio, and it was incredibly rewarding to play a part in that success.